![]() ![]() Outside of them, this kind of “bit rot” is the norm. Game preservation is hard enough even within these ecosystems. ![]() Here’s a fun example.įlash has a similarly excellent track record for backwards compatibility - if you load up a Flash game made in the 90’s in a modern Flash runtime, it’ll still run. Console hardware doesn’t change, and Microsoft historically was extremely careful that each version of their OS could run software from the previous version. If you grew up playing console or PC games, it’s easy to forget that games working forever isn’t just *how things are*. Another big one is that Apple doesn’t really care about backwards compatibility, so games usually don’t live more than a few iOS revisions unless they’re popular enough for the developer to keep them updated. For example, Apple doesn’t allow games with significant mod or scripting support, because that starts to compete with the app store itself. The problem is that to live in the iOS walled garden, you’re subject to Apple’s whims. Phone browsers aren’t beefy enough to run action-game-grade web apps, and they certainly won’t be by 2020 - both major manufacturers have incentive to make sure games stay *off* the web and in the app store so they get their cut.Īdobe AIR lets you target native PC or mobile using the Flash toolchain and API, so porting individual games isn’t too hard. Really, the issue Flash game devs face isn’t that Flash is going away, it’s that a huge chunk of their user-base ran off to mobile phones. ![]()
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